Immerse: Game Engines for Audio-Visual Art in the Future of Ubiquitous Mixed Reality

Through the context of the mixed-reality performance work ‘IMMERSE’, this paper discusses the use of game engines as a practical medium for the creation of audio-visual art. The game engine’s metaphorical and spatial consistency with reality, flexible deployment options and capacity for high-fidelity graphics make them a perfect tool for constructing the artworks of the twenty-first century.
Author
Matthew Hughes
Jaime Garcia
Felicity Wilcox
Robert Sazdov
Andrew Johnston
Andrew Bluff
Presented At
The fifth International Conference on Live Interfaces (ICLI2020)
Year
2020
Type
Conference Proceedings